Sebastian Baczkiewicz discusses two very different projects with us in our latest interview – the Splinter Cell adaptation and The 5000

I was invited to look at Splinter Cell while I was working on The 5000, and I was maybe two-thirds of the way through that when I started. There was a bit of a hiatus so I thought, ‘OK, I can do this while I’m waiting to finish The 5000.’ We started working on James Sparrow’s book and obviously Splinter Cell the book works very like the game, it’s a multi-stranded but linear adventure story. I think we were tasked to try to inject a little bit more back story and emotion for a radio audience.

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